﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public sealed class Fox : BasePlayer {
	#region 基本数据
	Animator foxAnimator;
	#endregion
	protected override void Dead()
	{
	}
	// Use this for initialization
	void Start () {
		foxAnimator=GetComponent<Animator>();
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
